Ian Bogost is a critic, researcher, and videogame designer who has become recently well known for writing about object-orientated ontologies, the popularization of philosophy, and the future of the digital humanities and the humanities more generally. With Nick Montfort, he edits the Platform Studies series for MIT Press. He is Associate Professor at the Georgia Institute of Technology and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author of Unit Operations: An Approach to Videogame Criticism, of Persuasive Games: The Expressive Power of Videogames, co-author of Racing the Beam: The Atari Video Computer System, and co-author of the forthcoming Newsgames: Journalism at Play. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform.